The Sequence trigger allows you to define complex playing scenarios with a simple definition.

Example usage:

<lord-icon trigger="sequence" sequence="state:intro-empty,play,state:hover-empty,play,state:morph-fill,play,state:morph-erase,play,state:intro-empty,delay:first:last:500,play:reverse" src="/trash.json"></lord-icon>

Hierarchy

  • Sequence

Implements

Constructors

Accessors

Methods